By
Brendan Graeber,Michael Koczwara,Jared Petty,+45.2k more
updated
The Next Gen update for Fallout 4 has arrived, bringing with it native versions for PS5 and Xbox Series X|S, alongside numerous Creation Club and Workshop items, performance and quality modes, bug fixes, and more!
This page acts as a comprehensive breakdown of the Next Gen Patch for Fallout 4, including a link to the full Patch Notes.
Enclave Remnants
The following additions also include the Enclave Colonel uniform and more than a dozen workshop items, all revolving around the Enclave:
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- New Quest
- Echoes of the Past
- Begins on the road north of Saugus Ironworks
- Echoes of the Past
- Armor and Weapon bundle
- X-02 Power Armor
- Hellfire Power Armor
- Heavy Incinerator
- Tesla Cannon
- Enclave Weapon Skins
- Enclave Armor Skins
Makeshift Weapon Pack
Included within this collection are the following weapons:
- 2 Grenade Launchers
- Nail Gun
- Baseball Launcher
- Saw Blade Launcher
- Piggy bank-based weaponry
- New Quest - When Pigs Fly
- Begins at the merchant workshop northwest of Greenetech Genetics
- New Quest - When Pigs Fly
Halloween Workshop
- New Quest
- All Hallow's Eve
- Begins by tuning into the Mysterious Signal on your Pip-Boy
- All Hallow's Eve
- 38 new Halloween props
- New wearables
- De-Capitalist helmet, etc.
Changes & New Features
- Native PS5 and Xbox Series applications. Includes performance and quality mode options
- Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling
- Quality mode: 30 FPS, 4k resolution, ultra settings, should not require dynamic resolution scaling
- When connected to a 120Hz display, Quality mode will target 40 FPS
- When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode
- Release on Epic Store
- Widescreen and Ultra-widescreen support
- Steam Deck Verified
- 9 Free Creation Club Items; Enclave Remnants (New), Enclave Weapon Skins, Enclave Armor Skins, Tesla Cannon, Hellfire Power Armor, X-02 Power Armor, Heavy Incinerator, Halloween Workshop (New), Makeshift Weapon Pack (New)
- Added “Installed Content ” menu
Bug Fixes
- Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods)
- Resolved issue preventing save data from properly loading during the prologue
- Resolved issue that could prevent the Vault 111 Door from opening on new games
- Resolved issue that could prevent the quest “Go Home” from advancing
- Resolved issue that could result in Codsworth being broken on the ground after fast traveling
- Resolved issue with mipmaps in DLC
- Resolved issue that could result in a softlock when in dialogue with Prestson Garvey
- Resolved issue preventing autosaves while fast traveling in Power Armor
- Fixed issue where text would occasionally disappear in the Creation Club menu
- Resolved issues with text formatting in the credits in Japanese and Chinese
- Resolved issue causing the camera to fail when leaving furniture after an extended time
- Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron
- Resolved issue with player movement in some underwater areas at Thicket Excavations
- Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements
- Resolved issue where the “Level Up” notification would display even if there was not a level up available
- Fixed some flickering in Vault 111
- Stability improvements
PC Only
- Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters
- The Fallout 4 next gen update is not currently available on GOG but will be available soon
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PlayStation Only
- Resolved issue that could keep the Pip-Boy light on when reading holotapes
- Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available
- Fixed crash that could occur while loading a save that was made immediately before dying
- Resolved issue that would prevent Codsworth from checking on Shaun in the intro
Xbox Only
- Resolved issue where users would not always be returned to the main menu after signing out of their profile
- Resolved crash that could occur if the player had unlocked all perks
- Fixed lighting issue that could occur during Airship Down
- Encountering a BNET error will now return you to the main menu instead of asking you to log in again
- Resolved issue that could result in significant drop in frame rate when a Gas Canister is ignited by a Molotov co*cktail
- Addressed some visual artifacts that could occur when dynamic resolution was triggered
Creation Kit
- Removed non-functional “Hot Load” button
- Removed non-functional “Material Editor” button
- Editor IDs longer than 99 characters will no longer crash the editor
- Resolved crash that could occur while viewing a quest’s Objectives tab
- Resolved hang that could occur while adding a reference to a layer
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Bethesda websites Fallout 4 Patch Notes blog post.
Up Next: Fallout 4 Guide
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